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For free stock images, check Free images, among many others. Computer Vision: Algorithms and Applications, by Richard Szeliski, Springer, Nov. To see what makes OpenGL tick, take a look at Mesa or SGI's sample implementation. He is a co-inventor of the ETC texture compression scheme which is part of OpenGL ES, and is a co-author of the first two Swedish SIGGRAPH papers ever. The Future (resources) The GDAlgorithms mailing list is a superb place for information on interactive computer graphics. As we touch upon in our book, moving your z-buffer's near plane as far from the eye as possible is a good idea. Just because a paper is old does not mean it's dated.

Introduction and Overview . DirectX . Texturing Extremetech made an interesting side-by-side comparison of filtering techniques used by ATI and NVIDIA. It is an extensible format that allows arbitrary buffers of data. Notable are the fog article and the 82-page article on shadow volumes. High dynamic range environment map image data is available at Paul Debevec's site, along with 8 bit/channel spherical map images. Machinima is the practice of making movies using real-time rendering engines from 3D shooters or other games to generate or display the frames.

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